Game Controller
After sending the ready state message, the Apple TV sends back a RegisterForGameControllerEventsMessage
.
syntax = "proto2";
import "ProtocolMessage.proto";
extend ProtocolMessage {
optional RegisterForGameControllerEventsMessage registerForGameControllerEventsMessage = 27;
}
message RegisterForGameControllerEventsMessage {
enum InputModeFlags {
None = 0;
}
optional InputModeFlags inputModeFlags = 1;
}
SERVER -> CLIENT
type: REGISTER_FOR_GAME_CONTROLLER_EVENTS_MESSAGE priority: 0 [registerForGameControllerEventsMessage] { inputModeFlags: 0 }